How end value of a property is calculated?
Values of almost all properties of (especially animation) sequentials are calculated by some inputs. Here you'll find how it works.
End Value Type
This option determines the calculation of the end value of the related property.
Initial to Value
This changes the related property from its initial value (the value before this sequential starts) to the Value.
From Value to Initial
This sets the property value to the Value and then changes it to its initial value again.
Initial Plus Value
This adds Value to the initial property value and changes it to the calculated value.
Initial Plus Value to Initial
This adds Value to the initial property value and then changes it to its initial value again.
This is useful for adding an initial offset to a property. e.g. if you want to move a UI element from -100 units left from its initial position to its initial position again, select this option and just set X parameter of MoveValue property to -100 and leave Y and Z 0 because we don't want to move in these axis.
Initial Multiply Value
This multiplies the related property's initial value with the Value and changes the to the calculated value.
For Vector properties, it will multiply each component (xx, yy, z*z) and then creates a new Vector from this calculated value.
From A to B
This lets you define the starting value and end value of the animation independent from the initial value of the property.
Value
This is the value that determines the end property value in accordance with the End Value Type option as explained above.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
From Value
This is only available when the End Value Type is From A to B.
This is the starting property value of the animation.