Animation Sequentials

Most of the sequentials that modifies a value of a game object derives from the Animation Base Sequential.
This sequential lets you define how to animate the related values of a sequential that's derived from Animation Base Sequential.
So every option explained here apply to other sequentials that's derived from Animation Sequential.
Warning
You cannot add an Animation Sequential directly. Consider it as an abstract class. Only descendant sequentials can be added to the Sequentior Manager.
Duration
This is the duration of the animation (in seconds.)
You have multiple options to assign a value here. So for example, you can define a global variable for a specific animation duration (e.g. popup open animation duration) and use that global variable for the Duration property.
Info
To learn more about assigning values with different options, see Value Assign
Ease Type
This is the easing function to calculate the value of the animation at a certain time.
You can choose from a predefined ease functions or select the Custom option and create an animation curve for your specific needs.

Tip
Try several Ease Type for your animations to create some cool effects.
Overshoot
For some Ease Types you can define an overshoot value to give the ease function's curve custom overshoot.
For example, you can set a multiplier (overshoot) for InBack ease so it moves more at the beginning of easing.
Repeat Options
If you want to make the animation repeat itself, you can set the paremeters in this section.
Repeat
How many times to repeat the same animation.
Tip
Setting it to -1 repeats the animation forever.
Repeat Type
Start Over
This resets the values of the animation and after that plays it again.
Ping Pong
This plays the animation forwards and then backwards and then forwards...
Delay Between Repeats
How many seconds to wait between each repeat.
Animation Events
This section has the Unity events that can be called when an action is occurred in this sequential.
Started Event
When this animation sequential is started playing animation, it will call this Unity Event.