Rotate Around Sequential

This sequential rotates a transform around another transform or a pivot point with animation.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Animation Options
This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base
Axis
This lets you define on which axis to rotate the target transform.
For example, to rotate around X and Z set it to (1,0,1)
Pivot
The target transform will rotate around this point.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable or select another transform to rotate around).
Info
To learn more about assigning values with different options, see Value Assign
Tip
When you assign Pivot with Sequential option, you need to connect the related sequential's Sequential output port to this sequential's Pivot input port.
Angle
This is the rotation angle in degrees.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).