Change Audio Volume Sequential

This sequential lets you change the volume level of an Audio Source component with animation.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Animation Options
This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base
Target Object
Target Object (or Target Objects if Multiple Objects are returned) needs to be Audio Source type. So please make sure that the game object assigned in this field has an Audio Source component attached. Otherwise you'll see a runtime error log when this sequential plays.
End Value Type
This option determines the calculation of the end value of the volume.
Initial to Value
This changes the volume from its initial value (the value before this sequential starts) to the Volume.
From Value to Initial
This instantly sets the volume to the Volume property and then changes it to its initial value again.
Initial Plus Value
This adds Volume to the target audio source's initial volume and changes it to the calculated value.
Initial Multiply Value
This multiplies audio source's initial volume with the Volume and changes the target audio source volume to the calculated value.
From A to B
This lets you define the starting volume and end volume of the animation independent from the initial volume of the target audio source.
Volume
This is the Volume value that determines the end volume in accordance with the End Value Type option as explained above.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
From Volume
This is only available when the End Value Type is From A to B.
This is the starting volume value of the animation.