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Find a Single Object Sequential

Find a single object

This sequential lets you find a game object and exposes it to its Sequential output port.

Find By Options

By Name

Obj Name

Target Object Tag

This is the name of the game object to find from the scene. The first game object with this name will be returned.

Find Only In Children

If this is enabled, it tries to find the object from child game objects of the game object that this sequential is attached to.

Find In Children Of This

This is only available when Find Only In Children is enabled.

If nothing is assigned to this field, it tries to find in children of the game object this sequential is attached to.

If you assign another game object here, it will try to find in children of that assigned game object.

By Tag

Target Object Tag

This lets you find a single game object by its tag.

Obj Tag

This is the tag of the game object to find from the scene. The first game object with this tag will be returned.

By Type

Target Object Tag

This lets you find a single game object by its class type.

Obj Type

This is the class name with full namespace of a component that is attached to the object to find.

So, for example, to find a game object with SpriteRenderer component attached, you need to type UnityEngine.SpriteRenderer, UnityEngine.

What's full type?

  • For custom types, you can use the full class name with namespace. e.g. com.kerimkaynakcigames.MyGame.GameManager
  • For built-in types, write the class name and then put a comma (,) and then assembly name. e.g. UnityEngine.SpriteRenderer, UnityEngine

Find Only In Children

See Find Only In Children

Find In Children Of This

See Find In Children Of This

Find Inactive Objects Too

By default, only the first active object is returned as the target object. But to search in inactive objects too, enable this option.