Material Sequentials

This is the base sequential for animating material properties. All the derived sequentials has the options mentioned below.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Animation Options
This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base
Target Object
Target Object (or Target Objects if Multiple Objects are returned) needs to be Renderer type. So please make sure that the game object assigned in this field has a Renderer component (e.g. Mesh Renderer or Sprite Renderer) attached. Otherwise you'll see a runtime error log when this sequential plays.
Apply For All Materials
If checked, the sequential actions will be performed for all the assigned materials of the target renderer component.
If unchecked, you can specify the indexes of the materials.
Material Indexes
If Apply For All Materials is not checked, you can specify the indexes of the materials by adding indexes in the Material slot of the Renderer component to the list.
Shader Property Name
For some Material Sequentials, you need to specify the related property name defined in the shader of the material.
If no name is defined, the sequential tries to perform the action with a default property name.
e.g. for changing color it tries to change the color property but if you need to change a color with another property name defined in the shader, you need to enter it here.