Material Float Property Animator Sequential

This sequential lets you modify any float property of a material, so it's a very powerful sequential that can be used for general animation purposes for shaders that expose a float property.
For example, you can use it to change the Smoothness property of a shader.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Animation Options
This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base
Material Options
This sequential derives from Material Sequential and gets all of its properties. So, to learn about the Material Options please see Material Base
End Value Type
This option determines the calculation of the end value of the float property.
Initial to Value
This modifies the target shader property from its initial value (the value before this sequential starts) to the Value.
From Value to Initial
This sets the target shader property to the Value and then modifies it to its initial value again.
Initial Plus Value
This adds Value to the target shader property's initial value and modifies it to the calculated end value.
Initial Multiply Value
This multiplies the shader property's initial value with the Value and modifies the target shader property to the calculated value.
From A to B
This lets you define the starting value and end value of the float animation independent from the initial value of the target shader property.
Value
This is the float value that determines the end value in accordance with the End Value Type option as explained above.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
From Value
This is only available when the End Value Type is From A to B.
This is the starting value of the float animation.