Material Texture Tiling Animator Sequential

This sequential lets you modify the tiling of a given texture of a material.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Animation Options
This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base
Material Options
This sequential derives from Material Sequential and gets all of its properties. So, to learn about the Material Options please see Material Base
End Value Type
This option determines the calculation of the end value of the tiling.
Initial to Value
This modifies the target texture tiling from its initial tiling (the value before this sequential starts) to the Tile.
From Value to Initial
This sets the target texture tiling to the Tile and then modifies it to its initial tiling again.
Initial Plus Value
This adds Tile to the target texture's initial tiling and modifies it to the calculated end tiling.
Initial Multiply Value
This multiplies the texture's initial tiling with the Tile and modifies the target texture's tiling to the calculated value.
From A to B
This lets you define the starting tiling and end tiling of the animation independent from the initial tiling of the texture.
Tile
This is the Vector2 tiling that determines the end value in accordance with the End Value Type option as explained above.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
From Tile
This is only available when the End Value Type is From A to B.
This is the starting tiling of the animation.