Skip to content

Material Texture Tiling Animator Sequential

Material Texture Tiling Animator Sequential

This sequential lets you modify the tiling of a given texture of a material.

Base Properties

To learn about the common Base Properties, please see Base Sequential

Target Object Options

This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential

Animation Options

This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base

Material Options

This sequential derives from Material Sequential and gets all of its properties. So, to learn about the Material Options please see Material Base

End Value Type

This option determines the calculation of the end value of the tiling.

Initial to Value

This modifies the target texture tiling from its initial tiling (the value before this sequential starts) to the Tile.

From Value to Initial

This sets the target texture tiling to the Tile and then modifies it to its initial tiling again.

Initial Plus Value

This adds Tile to the target texture's initial tiling and modifies it to the calculated end tiling.

Initial Multiply Value

This multiplies the texture's initial tiling with the Tile and modifies the target texture's tiling to the calculated value.

From A to B

This lets you define the starting tiling and end tiling of the animation independent from the initial tiling of the texture.

Tile

This is the Vector2 tiling that determines the end value in accordance with the End Value Type option as explained above.

It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).

Info

To learn more about assigning values with different options, see Value Assign

From Tile

This is only available when the End Value Type is From A to B.

This is the starting tiling of the animation.