Call Method Sequential

This sequential lets you call a method of a component attached to the Target Object.
Tip
Although this seems similar to the Unity Event Trigger Sequential, this lets you call methods with multiple parameters too. So if you just want to call a parameterless or single parameter method, you can use Unity Event Trigger Sequential alternatively.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Component Name
This is the class name with full namespace of a component that is attached to the target object.
So, for example, to call a method of a SpriteRenderer component attached, you need to type UnityEngine.SpriteRenderer, UnityEngine.
What's full type?
- For custom types, you can use the full class name with namespace. e.g. com.kerimkaynakcigames.MyGame.GameManager
- For built-in types, write the class name and then put a comma (,) and then assembly name. e.g. UnityEngine.SpriteRenderer, UnityEngine
Method Name
This is the name of the method to call.
Parameters
If the method you want to call needs parameters, you can set them in this list in exactly same order defined in the method itself.
Parameter Type
This should match the data type of the parameter of the method.
Parameter Value
This is the value of the parameter to send to the method to call.
This property is dynamic and changes its type according to the Parameter Type.