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Change Particle System Simulation Speed

Enable/Disable Particle System Module

This sequential lets you modify the simulation speed of a Particle System with animation.

Base Properties

To learn about the common Base Properties, please see Base Sequential

Target Object Options

This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential

Animation Options

This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base

Target Object

Target Object (or Target Objects if Multiple Objects are returned) needs to be type of Particle System. So please make sure that the game object assigned in this field has the Particle System component attached. Otherwise you'll see a runtime error log when this sequential plays.

End Value Type

This option determines the calculation of the end value of the simulation speed.

Initial to Value

This changes the simulation speed from its initial value (the value before this sequential starts) to the Speed.

From Value to Initial

This sets the simulation speed to the Speed and then changes it to its initial value again.

Initial Plus Value

This adds Speed to the initial simulation speed and changes it to the calculated value.

Initial Multiply Value

This multiplies the simulation speed's initial value with the Speed and changes the to the calculated value.

From A to B

This lets you define the starting speed and end speed of the animation independent from the initial value of the simulation speed.

Speed

This is the value that determines the end simulation speed in accordance with the End Value Type option as explained above.

It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).

Info

To learn more about assigning values with different options, see Value Assign