Pause Particle System Effect

This sequential pauses an already running Particle System effect.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Target Object
Target Object (or Target Objects if Multiple Objects are returned) needs to be type of Particle System. So please make sure that the game object assigned in this field has the Particle System component attached. Otherwise you'll see a runtime error log when this sequential plays.
Pause Children Too
If enabled, it will pause the children particle systems too.