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Stop Particle System Effect

Stop Particle System Effect

This sequential stops an already running Particle System effect.

Base Properties

To learn about the common Base Properties, please see Base Sequential

Target Object Options

This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential

Target Object

Target Object (or Target Objects if Multiple Objects are returned) needs to be type of Particle System. So please make sure that the game object assigned in this field has the Particle System component attached. Otherwise you'll see a runtime error log when this sequential plays.

Stop Children Too

If enabled, it will stop the children particle systems too.