Add Explosion Force Sequential

This sequential applies force to a Rigidbody component that simulates explosion effects.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Target Object
Target Object (or Target Objects if Multiple Objects are returned) needs to be Rigidbody2D type. So please make sure that the game object assigned in this field has a Rigidbody2D component attached. Otherwise you'll see a runtime error log when this sequential plays.
Explosion Force
The force of the explosion effect.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
Explosion Radius
The radius of the sphere within which the explosion has its effect.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
Explosion Position
The center of the sphere within which the explosion has its effect.