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Add Explosion Force Sequential

Add Force

This sequential applies force to a Rigidbody component that simulates explosion effects.

Base Properties

To learn about the common Base Properties, please see Base Sequential

Target Object Options

This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential

Target Object

Target Object (or Target Objects if Multiple Objects are returned) needs to be Rigidbody2D type. So please make sure that the game object assigned in this field has a Rigidbody2D component attached. Otherwise you'll see a runtime error log when this sequential plays.

Explosion Force

The force of the explosion effect.

It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).

Info

To learn more about assigning values with different options, see Value Assign

Explosion Radius

The radius of the sphere within which the explosion has its effect.

It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).

Info

To learn more about assigning values with different options, see Value Assign

Explosion Position

The center of the sphere within which the explosion has its effect.