Add Force 2d Sequential

This sequential adds force to a Rigidbody2D component with animation.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Animation Options
This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base
Target Object
Target Object (or Target Objects if Multiple Objects are returned) needs to be Rigidbody2D type. So please make sure that the game object assigned in this field has a Rigidbody2D component attached. Otherwise you'll see a runtime error log when this sequential plays.
Add Force Option
This option defines how to apply the force.
Standard
This applies a force to the rigidbody by calling its AddForce() method.
Relative
This applies a force to the rigidbody relative to its coordinate system by calling AddRelativeForce() method.
Apply To Position
This applies a force at a position so it applies a torque and force on the rigidbody.
Force
This is the force to be applied to the rigidbody.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
Force Mode
- Force: Add a continuous force to the rigidbody by using its mass.
- Impulse: Add an instant force impulse to the rigidbody by using its mass.
Position to Apply
This is only available when the Add Force Option is Apply To Position.
This is the position to apply force in world coordinates.