Change Text Sequential

This sequential changes the text of a TextMesPro component immediately.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Target Object
Target Object (or Target Objects if Multiple Objects are returned) needs to be TextMeshPro type. So please make sure that the game object assigned in this field has a TextMeshPro component attached. Otherwise you'll see a runtime error log when this sequential plays.
Warning
Please note that although this sequential derives from Animation Base sequential, it does not apply any animation while setting the text. It assigns the text immediately.
Text
Text to assign.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign