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Change Text Outline Width Sequential

Outline Width

This sequential will change the Outline Width property of a TextMeshPro component with animation.

Warning

Do not forget to enable the Outline option of the text's material!

Base Properties

To learn about the common Base Properties, please see Base Sequential

Target Object Options

This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential

Animation Options

This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base

Target Object

Target Object (or Target Objects if Multiple Objects are returned) needs to be TextMeshPro type. So please make sure that the game object assigned in this field has a TextMeshPro component attached. Otherwise you'll see a runtime error log when this sequential plays.

End Value Type

This option determines the calculation of the end value of the outline width.

Initial to Value

This modifies the target text's outline width from its initial value (the value before this sequential starts) to the Outline Width.

From Value to Initial

This sets the target text's outline width to the Outline Width and then modifies it to its initial value again.

Initial Plus Value

This adds Outline Width to the target text's initial outline width and modifies it to the calculated end value.

Initial Multiply Value

This multiplies the text's initial outline width with the Outline Width and modifies the target text's outline width to the calculated value.

From A to B

This lets you define the starting outline width and end outline width of the animation independent from the initial outline width of the target text.

Outline Width

This is the outline width that determines the end outline width in accordance with the End Value Type option as explained above.

It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).

Info

To learn more about assigning values with different options, see Value Assign

From Outline Width

This is only available when the End Value Type is From A to B.

This is the starting outline width of the animation.