Reveal Text Sequential

This sequential reveals a text of a TextMeshPro component with animation.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Animation Options
This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base
Target Object
Target Object (or Target Objects if Multiple Objects are returned) needs to be TextMeshPro type. So please make sure that the game object assigned in this field has a TextMeshPro component attached. Otherwise you'll see a runtime error log when this sequential plays.
Reveal Option
This defines how to reveal the text.
- Character by Character: This will reveal each character one by one.
- Word by Word: This will reveal each word one by one. Ignores multiple spaces between words.
- Line by Line: This will reveal each line one by one.
Text
This is the text to reveal.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
Rich Text
If you enabled this option, it will parse the rich text tags (e.g. b, color) in the text and reveal the text accordingly.
Otherwise, it will not parse rich text tags and display them as plain text.
Most of the time, this should be enabled.