Fade UI

This sequential lets you fade a UI element by modifying its Alpha value with animation.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Animation Options
This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base
Component Type
Which type of component do you want to fade?
- Image: If the gameobject you want to fade has the UI Image component, select this option.
- Canvas Group: If the gameobject you want to fade has the Canvas Group component, select this option.
- Text: If the gameobject you want to fade has the TMPText component, select this option.
Fade Change Type
This option determines the calculation of the end value of the fade.
Initial to Value
This fades the target transform from its initial value (the value before this sequential starts) to the Alpha Value.
From Value to Initial
This sets the alpha of target transform to the Alpha Value and then changes it to its initial value again.
Initial Plus Value
This adds Alpha Value to the target transform's initial alpha value and changes it to the calculated alpha value.
Initial Multiply Value
This multiplies the transform's initial alpha value with the Alpha Value and changes the target transform's alpha to the calculated value.
From A to B
This lets you define the starting alpha and end alpha of the fade animation independent from the initial alpha of the target transform.

Alpha Value
This is the value that determines the end transparency of the target gameobject in accordance with the Fade Change Type option as explained above.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
From Alpha
This is only available when the Fade Change Type is From A to B.
This is the starting alpha value of the fade animation.