CrossFade Unity Animator Animation Sequential

This sequentials creates a crossfade from the current state to any other state using normalized times.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Target Object
Target Object (or Target Objects if Multiple Objects are returned) needs to be Animator type. So please make sure that the game object assigned in this field has an Animator component attached. Otherwise you'll see a runtime error log when this sequential plays.
State Name
State name to play.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
Layer
Layer index.
Normalized Transition Duration
The duration of the transition. This is the normalized time.