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CrossFade Unity Animator Animation Sequential

CrossFade Animation

This sequentials creates a crossfade from the current state to any other state using normalized times.

Base Properties

To learn about the common Base Properties, please see Base Sequential

Target Object Options

This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential

Target Object

Target Object (or Target Objects if Multiple Objects are returned) needs to be Animator type. So please make sure that the game object assigned in this field has an Animator component attached. Otherwise you'll see a runtime error log when this sequential plays.

State Name

State name to play.

It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).

Info

To learn more about assigning values with different options, see Value Assign

Layer

Layer index.

Normalized Transition Duration

The duration of the transition. This is the normalized time.