Set Animator Parameter Sequential

This sequential lets you set a value to an animator parameter.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Animation Options
This sequential derives from Animation Sequential and gets all of its properties. So, to learn about the __Animation Options please see Animation Base
Target Object
Target Object (or Target Objects if Multiple Objects are returned) needs to be Animator type. So please make sure that the game object assigned in this field has an Animator component attached. Otherwise you'll see a runtime error log when this sequential plays.
Parameter Name
Parameter name to set.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
Parameter Type
This is the data type of the parameter. This should match the type of the parameter in the Animator graph.
Parameter Value
This is the value to assign to the parameter.
This is a dynamic field and it changes according to the Parameter Type property.
It's possible to assign different kind of values to this property (e.g. directly, randomly, from variable).
Info
To learn more about assigning values with different options, see Value Assign
End Value Type
This option determines the calculation of the end value of the parameter value.
Initial to Value
This changes the parameter from its initial value (the value before this sequential starts) to the Parameter Value.
From Value to Initial
This sets the value of parameter to the Parameter Value and then changes it to its initial value again.
Initial Plus Value
This adds Parameter Value to the initial parameter value and changes it to the calculated value.
Initial Multiply Value
This multiplies the parameter's initial value with the Parameter Value and changes the to the calculated value.
From A to B
This lets you define the starting value and end value of the animation independent from the initial value of the parameter.