Stop Unity Animator Animation Sequential

This sequentials stops a playing Unity Animator animation.
Base Properties
To learn about the common Base Properties, please see Base Sequential
Target Object Options
This sequential derives from Object Returner Sequential and gets all its properties from that sequential. So, to learn about the Target Object Options please see Object Returner Sequential
Target Object
Target Object (or Target Objects if Multiple Objects are returned) needs to be Animator type. So please make sure that the game object assigned in this field has an Animator component attached. Otherwise you'll see a runtime error log when this sequential plays.